Comentarios en: Dungeons of Dredmor (PC-GAME) https://www.intercambiosvirtuales.org/juegos/dungeons-of-dredmor-pc-game En Busca del Conocimiento.... Fri, 22 Nov 2024 02:55:59 +0000 hourly 1 Por: jimmy_criptoy https://www.intercambiosvirtuales.org/juegos/dungeons-of-dredmor-pc-game/comment-page-1#comment-488383 Sun, 30 Dec 2012 21:17:12 +0000 http://www.intercambiosvirtuales.org/?p=49697#comment-488383 :arrow: Dungeons.of.Dredmor.Complete.Edition-ALiAS
incl. Dungeons of Dredmor: Realm of the Diggle Gods
incl. Dungeons of Dredmor: You Have To Name The Expansion Pack
incl. Dungeons of Dredmor: Conquest of the Wizardlands

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Por: jimmy_criptoy https://www.intercambiosvirtuales.org/juegos/dungeons-of-dredmor-pc-game/comment-page-1#comment-486093 Thu, 20 Dec 2012 20:32:20 +0000 http://www.intercambiosvirtuales.org/?p=49697#comment-486093 :arrow: Dungeons.of.Dredmor.v1.1.2-OUTLAWS
Patch Notes

This should be up tomorrow morning on Steam, and trickling out across various other distributors as they get to it. (For some people it might be as late as Monday due to time zone changes, people taking the day off, the Pterodactyl Gods Festival, etc.) A collection of changes is below the cut.

A quick note regarding Desura: while Desura got correctly updated builds from 1.0.11 to 1.1.1 if you use the Desura client, the standalone builds didn’t get updated. This is due to a miscommunication between us and Desura about who puts them up; we’ll be putting up full builds on schedule for you from now on at the same time as we do the in-client uploads. Sorry for the incovenience. Many thanks to Andrew Ferguson for setting up our build machine so we can do this.

And now the changelog:

CORE:

FIXED: various issues with saving and loading games, including but not limited to your inventory disappearing, your save games breaking, and you losing levels when entering or leaving the pocket dimension.
FIXED: The Traditional Achievement Fixing Ritual has been performed. (Please join in at home by chanting to the Pterodactyl Wizards until you feel the icy grasp of their claws upon your shoulderblades.)
FIXED: primary stats not being buffed by skills
FIXED: game now runs correctly on machines with international localizations.
FIXED: aggressively regenerate levels when a level has been deleted from a save game.
FIXED: instructions now included on Magic Box pop-up.
FIXED: sight radius could not be decreased
FIXED: flickering up/down buttons in the skills tree
FIXED: phantom slots on skills grid
FIXED: crash clicking “next” on tutorial button
FIXED: at low resolutions, wizard key falls offscreen at 2x mode
FIXED: magic box could be exploited to steal from shops
FIXED: Steam overlay not working in -opengl mode
FIXED: missing expansion2 caused problems with expansion3
FIXED: spell points could result in negative mana
FIXED: dagger and polearm bonuses now only apply when wielding a dagger or a polearm
FIXED: Confiscate Evidence allowed theft
FIXED: rutabagas would dash repeatedly at you, either killing you instantly or locking the game
FIXED: named monsters no longer spawn in Mysterious Portals in enormous piles
FIXED: clicking the Digest button in the pocket dimension no longer freezes the game
FIXED: item stacking problems
FIXED: buff stacking problems
FIXED: skill level is now actively checked when encrusting a weapon
FIXED: when we add a steam achievement, we also add the local achievement
FIXED: some local achievements
FIXED: transmuting monsters could repeatedly set off traps
FIXED: various other polymorphing monster crashes
FIXED: Insufficient terrifying and foreboding graffiti on the walls. Added terrifying and foreboding graffiti to the walls in preparation for the Ominous Countdown.
FIXED: Brittle stacks do not refresh after changing levels.
FIXED: “Platinum Ring” removed from Lucky Find spawnlist because it doesn’t exist.
Increased all monster perception values.
Slightly nerfed first level polearm skill.
Fixed polearm stance effects that weren’t firing.
Made high level polearms harder to craft.
Lucky pick automatically opens locked doors without requiring a lockpick, and no longer requires Lockpick Spamming.
Radiant Aura, Magic Steel buff stacksize capped at 1.
tweaked Healing Rain effect.
tweaked This Root Shall Suffer to cause more suffering.
Fixed some random spelling and grammar stuff.
UI: darkened Krong popup dialog background to make icons easier to read
UI: darkened resistance & damage extension widgets to make icons easier to read
Master of Arms description updated to reflect chance of triggering “Suit Up”
removed unnecessary skill category tags
Tentacular Infestation bolt no longer infests you with tentacles when it hits other people
Very Sharp Wall of Blades Stance now hits enemies with small amount of piercing/slashing when player is attacked

ROTDG

Fixed Helm of Threepwood artifact quality
enhanced the Broadside skill
added a new sound for Broadside

YHTNTXP

FIXED: Ravens now make proper sounds. Quothing is involved.
FIXED: Mage’s Mana Maille buff stacksize capped at 1
FIXED: All eruptors spawn fewer traps. It was getting ridiculous.
FIXED: Clockwork Knight: teleport animations removed from movement-based spells
FIXED: Puissant Veil now hits enemies with magic damage when player is attacked
FIXED: Multiple, multiple issues with the Arcane Capacitor. Who thought it was a good idea to have a spell with 200 lines of scripts for it anyway?

COTW

FIXED: decreased monster charge attack damage (see: Deadly Rutabagas of Death)
FIXED: Insurance Fraud issues when used on a corpse.
FIXED: Encrustings would fire 100% of the time.
Communist healing skill may now fire commie debuffs
Hammer and Sickle can be found in the dungeon
Hammer is now craftable
Sandstorm nerfed (Sandstorm damages reduced, mana cost increased, additional player debuff added)
Asp Empowerment buff changed to fire less commonly
Damage scaling added to “Alien Weapon” skill
added special craftable Communist Armour & Helm
Bailout should now remove fiscal responsibility
Pyramid Scheme can now trigger correctly
Reform and Opening now actually pays out
gave minor passive bonuses to Tourist & Paranormal Investigator
added missing item definitions for Helm of Ultimate Knowledge and Shrat’s Helm
added four new high-level daggers
Added some more Wizardlands so we don’t keep running into that room with the Evil Clones all the time. (Wizardland Geometry may slightly change as a result.)

http://www.gaslampgames.com/20.....tch-1-1-2/

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Por: Xolo https://www.intercambiosvirtuales.org/juegos/dungeons-of-dredmor-pc-game/comment-page-1#comment-366846 Wed, 14 Dec 2011 11:39:01 +0000 http://www.intercambiosvirtuales.org/?p=49697#comment-366846 Que buen juego! bien retro como me gustan, espero que pronto salga en español para agarrar de mejor manera la historia :)

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Por: miki7312 https://www.intercambiosvirtuales.org/juegos/dungeons-of-dredmor-pc-game/comment-page-1#comment-366730 Wed, 14 Dec 2011 00:48:14 +0000 http://www.intercambiosvirtuales.org/?p=49697#comment-366730 Este tipo de juegos son muy entretenidos, muchas gracias por compartirlo.

Un abrazo desde Guaymallén Mendoza! :original:

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Por: jimmy_criptoy https://www.intercambiosvirtuales.org/juegos/dungeons-of-dredmor-pc-game/comment-page-1#comment-366409 Tue, 13 Dec 2011 00:57:10 +0000 http://www.intercambiosvirtuales.org/?p=49697#comment-366409 CHANGELOG (from 1.0.6 to 1.0.8)

– A female hero has been added to the game.
– Added Modding Support! (Use at your own risk.)
– Added No Time To Grind mode: shorter dungeon levels, more monster XP.
– All skill trees now have a minimum of 5 skills.
– Added support for polymorphing. (More of this in the DLC.)
– Wand tree has been completely revised. Wands now use traditional charges, and the wand lore tree now contains Wandcrafting instead.
– Added n-dimensional lathe to craft wands.
– Added new crafting interface; we stole the old one from Minecraft, we stole the new one from Terraria.
– Added belt, glove, and pant slots. Added belts, gloves, and pants (10 of each)
– Added some more items.
– Added anti-magic field sprayers and anti-magic effects.
– Added monster taxonomy flags.
– Removed the Deadshot skill tree; pushed its stuff into Perception and Crossbowery.
– Fountains will now occasionally give you a ring or amulet.
– Added the Powder of Ibn Ghazi. Go see those Eldritch Horrors.
– Added a colorblind correction mode, for players with red/green colorblindness (proteranopia/deuteranopia)
– Added mute buttons to start panel.
– Set some custom blockers to be immobile (fixes the “mad flying grate” things.)
– 2X inventory.
– spellmines now fire on each gameplay tick, rather than if you move through them
– Changed XP giving formula for “It Belongs in a Museum”
– Added grated cheese and meat!
– Added new key binding support.
– Added unique items for all buff effects.
– Added new “unarmed attack” sound variations.
– Added a new vending machine for craftables.
– Some work on the Minimap.
– Added % chance flag for room blockers.
– Added room scripting support.
– More robust item spawning.
– Added monster AI improvement: “chicken flag”
– Secret hidden fun rooms.
– FIXED: flying pets.
– FIXED: Armour now correctly gives damage bonuses. (Cybertronic Orb, Magma Orb)
– FIXED: timing bug with clicking allows the player to bypass monster turns
– FIXED: The Axekeytar now actually shoots rocks.
– FIXED: Broken magic tutorial in 1.0.7.
– FIXED: various monster stealing issues.
– FIXED: monsters will now corrupt anything, not just your artifact weapons.
– FIXED: passable flags being reset on save/load
– FIXED: various things not giving you blasting damage
– FIXED: Used inconsequentia statues now look different from Spent Ones.
– FIXED: probably some other bugs, but we can’t remember what they are.
– REBALANCING: like crazy. Post your favourite nerf here and win a small, meaningless prize.
– ACHIEVEMENTS: Some new achievements. (Some of which are DLC only.)

gaslampgames.com/2011/12/12/patch-1-0-8-is-up-the-dlc-is-not/

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