2019.2.8f1 Release Notes Fixes:
Known Issues in 2019.2.8f1
Graphics – General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)
Input: [Windows] IMGUI input doesn’t work in builds when using preview InputSystem package (1183394)
Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)
Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)
Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)
Profiling: “Other” category is not shown in the player Profiler graph if a sample is not selected (1165477)
Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)
Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)
Scripting: Crash on SortByExecutionOrder after setting up font kerning values when PlayerPrefs.DeleteAll() is called in Start() (1179631)
Scripting: Custom built DLL’s scripts which have classes derived from UIBehaviour cannot be added as a component anymore (1160664)
Scripting: Handles.Disc function performance is very slow in Scene View (1165684)
Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)
Themes: [Editor] Typing in Project window Search bar during Play mode causes NullReference exceptions (1077389)
Fixes
2D: Fixed a crash on packing variant atlas after deleting sprite belonging to the master atlas. (1141327, 1181923)
Animation: Prevent users from attempting to add properties in the animation window when the game object’s hierarchy does not match the Animator’s human avatar. (1162335, 1182239)
Audio: DSPGraph: Fixed an error when disposing AudioKernel resources from an IAudioOutputJob.
Audio: DSPGraph: Fixed an occasional crash when disposing leaked node allocation.
Audio: DSPGraph: Fixed deallocation of native collections allocated as AudioKernel within the audio kernel lifecycle.
Editor: DSPGraph: Fixed a crash when exiting play mode.
Editor: Fixed an issue when double clicking on an error entry in the Unity Editor the console did not open the line causing the error. (1171319, 1172857)
Editor: Fixed an issue where a new script was not being opened as a different tab when using VSCode. (1173165, 1174355)
Editor: Fixed an issue with “open by file extension” which caused an exception in editor because simple “system open file” was removed. (1168603, 1178557)
Editor: Fixed incorrect label width when drawing Splash Screen logo list items. (1175164, 1182162)
Editor: [Mac] Fixed a crashes on __pthread_kill when opening a script when there’s no Visual Studio installed. (1173314, 1176160)
IL2CPP: Corrected the behavior of Marshal.OffsetOf for byval arrays of types with 4 byte alignment when they are not the first field in a struct. (1182074, 1183542)
IL2CPP: Fixed an error from the Unity Linker when a type from a different assembly is used as a constructor argument for an attribute and passed to an object array. (1180541, 1183698)
IL2CPP: Implemented the RuntimeHelpers.GetObjectValue method. (1183866, 1184639)
iOS: Fixed an issue to better handle UnityWebRequest timeouts. (1175344, 1183526)
iOS: Fixed errors with building Xcode project with ENABLE_ON_DEMAND_RESOURCES enabled. (1140420, 1184476)
iOS: Reduced memory footprint and fixed a memory leaks by using a single NSURLSession for all UnityWebRequests. (1177888, 1183980)
Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA. (1144830, 1169514)
Mobile: Fixed an issue where the left stick and right stick thumbs for Xbox and PS4 controllers weren’t recognized correctly. (1163377, 1176135)
Package Manager: Fixed an issue where Package Tests are only added when making a package testable and adding a dummy package. (1135941, 1179576)
Package Manager: TextMeshPro Gizmos Icon appear again after being disabled when Gizmos pop-up is dismissed. (1117690, 1180013)
Physics: Fixed a crash that happened when an inactive child body was unparented and activated. (1123490, 1185613)
Profiler: Fixed an issue with metadata loading from the saved profiler data file. (1150495, 1177570)
Scripting: Editor: After a player build finishes, scripts are no longer recompiled for the editor. The recompiling of scripts was an unnecessary step that existed due to legacy reasons. By skipping this step, finishing a player build now takes a shorter amount of time. (1115674, 1163489)
Scripting: Negative maxdistancedelta should move away from target, not return target like positive maxdistancedelta. (1173400, 1180024)
Scripting: Reduced memory fragmentation when using Profiler Window. (1168484, 1177567)
Shaders: Optimized ShaderGUIUtility.ExtractCustomEditorType by using TypeCache.GetTypesDerivedFrom<ShaderGUI>() (1094991, 1181949)
Themes: Fixed the Rect selecting in the Scene view where it would always pick objects loaded from Asset Bundle. (1158173, 1171889)
UI: Fixed an issue with the UnityEvent property drawer so it shows UnityEvents in private properties correctly. (1178687, 1185173)
UI: Fixed Prefabs with Slider component getting forced out of Prefab Mode in Play Mode. (1173065, 1173862)
UTR: In PlayerConnection and EditionConnection added TrySend(…) and changed Send(…) so it always deliver data. (1160182, 1181136)
Version Control: Fixed and issue with the Asset Store Package Installation wher it sometimes fails when VCS is enabled. (1186510, 1186516)
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